New Contents | forum.PhyChi.com

New Contents 1.0




https://lh5.googleusercontent.com/-JxtVYlzIt_s/AAAAAAAAAAI/AAAAAAAAAso/cHL7edYF8Vo/s96-c/photo.jpg!1471514573269

Antonio Noack

Hey guys, this article will contain my way to the game you know at the moment or the future :)

https://lh5.googleusercontent.com/-JxtVYlzIt_s/AAAAAAAAAAI/AAAAAAAAAso/cHL7edYF8Vo/s96-c/photo.jpg!1471514617102

Antonio Noack

Today and yesterday, and monday I built the character engine, the character itself and some animals: shark which you'll find in the ocean (they may snap from time to time), foxes that can sit and sleep, and some animals which do nothing at the moment but existing: ducks, deers and a half bird (I've to correct it)

If you want to create your own species: at the moment you need:
Species = function(p, a){
this.p=p;this.a=a;
}
Species.prototype = new Entity;
Species.prototype.createBuffer() = function(){/*make your buffer*/};
Species.prototype.render() = function(){/*render and update your entity*/}

You also may wish to use the cube/easy_cube, initRendering, and draw function.
The entity shader uses: coods to rotate around, coords of vertex, normals and texture coords. Look at it yourself if you want to (next release, will come soon)

https://lh5.googleusercontent.com/-JxtVYlzIt_s/AAAAAAAAAAI/AAAAAAAAAso/cHL7edYF8Vo/s96-c/photo.jpg!1471586276399

Antonio Noack

News before 26.07.2016:
- adding easy system for adding trees, stones, ores etc.
- adding universal GUI
- added sunrises and sunsets
- added multiplayer
- added easy modding system (pre)
- added easy plugin system
- added world save function
- added world gen
- added antialiasing

https://lh5.googleusercontent.com/-JxtVYlzIt_s/AAAAAAAAAAI/AAAAAAAAAso/cHL7edYF8Vo/s96-c/photo.jpg!1471586426894

Antonio Noack

News 26.07.2016:
- The pre-alpha site is now accessible

https://lh5.googleusercontent.com/-JxtVYlzIt_s/AAAAAAAAAAI/AAAAAAAAAso/cHL7edYF8Vo/s96-c/photo.jpg!1471586471127

Antonio Noack

News 27.07.2016:
- added information page for mods (mods.php)
- added view into the system (seejs.php?src=main)
- added mobile holding system like VR, not good for school ;)
- added mobile zooming system
- you shouldn't enable display rotation because that is done by the game itself

https://lh5.googleusercontent.com/-JxtVYlzIt_s/AAAAAAAAAAI/AAAAAAAAAso/cHL7edYF8Vo/s96-c/photo.jpg!1471586622786

Antonio Noack

News 28.07.2016:
- added row / tilting system for mobile devices
- tried to apply block textures to mobile version (working since 18.08.16, not released now)

https://lh5.googleusercontent.com/-JxtVYlzIt_s/AAAAAAAAAAI/AAAAAAAAAso/cHL7edYF8Vo/s96-c/photo.jpg!1471586724394

Antonio Noack

News 29.07.2016:
- set block & item atlas finally to 128x128 resulting in maximum 12,700 different block types and 3500 textures for blocks with multiple faces (as I know from today, 19.08.16 there are still ways to use more blocks than that, even including textures :D)
- uploaded first version (instable for mobile)
- still missing objects in distance + blocks on mobile

https://lh5.googleusercontent.com/-JxtVYlzIt_s/AAAAAAAAAAI/AAAAAAAAAso/cHL7edYF8Vo/s96-c/photo.jpg!1471586916906

Antonio Noack

News 03.08.2016:
- new website: phychi.com
News 04-06.08.2016:
- new forum: forum.phychi.com

https://lh5.googleusercontent.com/-JxtVYlzIt_s/AAAAAAAAAAI/AAAAAAAAAso/cHL7edYF8Vo/s96-c/photo.jpg!1471587010744

Antonio Noack

News 09.08.2016:
- objects in distance now visible (not perfect jet, sometimes buggy)
- added multiple shader system to the game
- created send player position packet (tested 18.08.16 and working great)
News 10.08.2016:
- first seperate shader: water
News 11.08.2016:
- bush and plant shaders
- performance upgrade for mobile
- new version uploaded

https://lh5.googleusercontent.com/-JxtVYlzIt_s/AAAAAAAAAAI/AAAAAAAAAso/cHL7edYF8Vo/s96-c/photo.jpg!1471587205870

Antonio Noack

News 12.08.2016:
- threads can be now created by everyone who wants to in the forum :D

https://lh5.googleusercontent.com/-JxtVYlzIt_s/AAAAAAAAAAI/AAAAAAAAAso/cHL7edYF8Vo/s96-c/photo.jpg!1471587321705

Antonio Noack

News 15-19.08.2016:
- created entity system and entity shader
- added steve from minecraft as player model (will be changed because of knees and elbows)
- added the natural in water spawning and sometimes snapping shark to the game
Thanks to DrZhark for his models: I hope I can use them, otherwise I'll have to create my own.
Anyways:
- I built a little program for myself to convert DrZhark creatures to our system
- entities are now scalable
- for testing: a fox that can sit down and sleep (or run), also a deer, birds, a duck who all can walk
- 3 perspectives on F5 (configurable), seeing yourself in each state of them
- tested multiplayer and it works (for special conditions, but it should work every time...)
- wrote all this news into the news thread instead of the main page
- F2 = screenshot

https://lh5.googleusercontent.com/-JxtVYlzIt_s/AAAAAAAAAAI/AAAAAAAAAso/cHL7edYF8Vo/s96-c/photo.jpg!1471588958131

Antonio Noack

PS: all guys I used things from get their part if it got big enough :)
(DrZhark is 5% at the moment, Sphax 5%, this may change, depending on how I use their things more or less)

https://lh5.googleusercontent.com/-JxtVYlzIt_s/AAAAAAAAAAI/AAAAAAAAAso/cHL7edYF8Vo/s96-c/photo.jpg!1471954771257

Antonio Noack

News 22.+23.08.2016
- seperated cloth layers from skin layers
- chooseable skin and hair color (color gradients are possible!, chooseable hair style will follow :D) - at the moment only female
- multiplayer fix
- caveman suit added = basic suit

Why paintable skin and hair color and not completely colored? Were you born with clothes? In our game you'll get your first clothes but defintely no sun classes!
Also this allows us to make clothes easier configurable and let the clothes match your hair style

https://lh5.googleusercontent.com/-JxtVYlzIt_s/AAAAAAAAAAI/AAAAAAAAAso/cHL7edYF8Vo/s96-c/photo.jpg!1472052088294

Antonio Noack

News 24.08.2016:
- first big cave layer, also in distance visible
- first steps on chemistry engine

https://lh5.googleusercontent.com/-JxtVYlzIt_s/AAAAAAAAAAI/AAAAAAAAAso/cHL7edYF8Vo/s96-c/photo.jpg!1472120125854

Antonio Noack

News 25.08.2016:
- next steps for chemistry engine (Don't use it for homework ^^ ;D. At the moment you can add molar masses super easy and of course the engine is going to calculate chemical reactions: their products and their energy)

https://lh5.googleusercontent.com/-JxtVYlzIt_s/AAAAAAAAAAI/AAAAAAAAAso/cHL7edYF8Vo/s96-c/photo.jpg!1472578238385

Antonio Noack

News 29.08.2016:
- fire shader added
- some fixes
- some chemistry
News 30.08.2016:
- homepage update
- chemistry engine improved... will be working and visible soon

https://lh5.googleusercontent.com/-JxtVYlzIt_s/AAAAAAAAAAI/AAAAAAAAAso/cHL7edYF8Vo/s96-c/photo.jpg!1472658514623

Antonio Noack

News 31.08.2016:
- see http://play.phychi.com/chemistry
- worked at chemistry (tomorrow we should have a working system, maybe tomorror or the day after tomorror we'll have chemistry in the game itself <3)

https://lh5.googleusercontent.com/-JxtVYlzIt_s/AAAAAAAAAAI/AAAAAAAAAso/cHL7edYF8Vo/s96-c/photo.jpg!1472727241322

Antonio Noack

I am sorry that I can't implement chemistry in two days, but I am feeling like I am studying chemistry at the moment... xD

https://lh5.googleusercontent.com/-JxtVYlzIt_s/AAAAAAAAAAI/AAAAAAAAAso/cHL7edYF8Vo/s96-c/photo.jpg!1472918545964

Antonio Noack

News until 03.09.2016:
- chemistry is working as long as you have no aggregate state changes
- new chisseled blocks of stone!
- discovered possible issue of laggs in newer (not uploaded) versions: updating of multiple buffers -> I will have to update only the affected buffer parts... this will make placing blocks fast again :) (even a bit faster than in the current version)

https://lh5.googleusercontent.com/-JxtVYlzIt_s/AAAAAAAAAAI/AAAAAAAAAso/cHL7edYF8Vo/s96-c/photo.jpg!1473097183817

Antonio Noack

News 05.09.2016:
- items are now collectable and will spawn in survival mode on block break (they won't stack correctly trought)
- /changecolor in Essentials allows you to set your skin and hair color from hex rgb colors. You need 6 of them for hair and skin, darkest, middle and bright parts. The eye color will be combined of skin- and hair color :)
- maybe I fixed the lagg source, maybe youtube at the same time is too expensive for my GPU
- areas in the distance will now be displayed in the right way without flickering ♥
(clay and snow were fixed again, but thats not really mentionable because it was a bug by me)

https://lh5.googleusercontent.com/-JxtVYlzIt_s/AAAAAAAAAAI/AAAAAAAAAso/cHL7edYF8Vo/s96-c/photo.jpg!1473340524714

Antonio Noack

News 06.09.2016 + 08.09.2016:
- I inspected GMaps again, just to know... I got their textures, but their vertices are still a riddle:
179,3,91,4, 70,0,198,0,
173,11,127,4, 61,0,234,0,
174,3,127,4, 69,0,234,0,
176,50,127,4, 22,0,233,0,

176,73,115,4, 0,0,221,0,
179,50,90,4, 23,0,196,0,

179,88,127,4, 216,0,161,0,
176,50,127,4, 186,0,137,0,
176,73,115,4, 197,0,161,0,

178,81,103,4, 119,0,244,0,
176,73,115,4, 105,0,240,0,

... and before I played again with chemsitry: 2H2 + O2 -> 2H2O works, but N2 + H3 -> 2NH3 doesn't because the engine won't understand by tries to implement pressure dependend reactions...

https://lh5.googleusercontent.com/-JxtVYlzIt_s/AAAAAAAAAAI/AAAAAAAAAso/cHL7edYF8Vo/s96-c/photo.jpg!1473527452128

Antonio Noack

I understood Gmaps, can download any texture and any model by just flying over it... trought it has to be put together by hand and is still a lot of work... GTADresden or sth. like that may become reality one day anyways...
The game this forum relies on will be continued next week. CYa :) ...

https://lh5.googleusercontent.com/-JxtVYlzIt_s/AAAAAAAAAAI/AAAAAAAAAso/cHL7edYF8Vo/s96-c/photo.jpg!1473751321589

Antonio Noack

12.09.2016 and that time: Playing with GMaps...
News 13.09.2016 (yes it's still morning but it looks already good):
- World Engine: Worlds will soon be creatable by anybody and configurable so you live as it were your server.

https://lh5.googleusercontent.com/-JxtVYlzIt_s/AAAAAAAAAAI/AAAAAAAAAso/cHL7edYF8Vo/s96-c/photo.jpg!1474054357084

Antonio Noack

News 14.09-16.09.16:
Worlds are createable and configurable easily by everyone, buttons for playerlists and a button for creating a new world are still missing but the rest is working fine :)
http://phychi.com/config/?world=alpha

https://lh5.googleusercontent.com/-JxtVYlzIt_s/AAAAAAAAAAI/AAAAAAAAAso/cHL7edYF8Vo/s96-c/photo.jpg!1474127081965

Antonio Noack

Well I don't know how much this will influence our game but I am playing with AI again :)
And you've no result jet and everything is about information collectioning and processing, but my way looks good. Today I created the German library (had an english one already before), so it can easily decide whether a word in functional or objectional.

https://lh5.googleusercontent.com/-JxtVYlzIt_s/AAAAAAAAAAI/AAAAAAAAAso/cHL7edYF8Vo/s96-c/photo.jpg!1475683692789

Antonio Noack

I am sorry but I am not able to work at the moment: I am studying now and I first have to learn how many time I can use for private projects and how much of it is usable (awful noise by family: piano by my sister + my queaky little brother)

https://lh5.googleusercontent.com/-JxtVYlzIt_s/AAAAAAAAAAI/AAAAAAAAAso/cHL7edYF8Vo/s96-c/photo.jpg!1481955265538

Antonio Noack

Hi guys, on 16.12.2016 the wiki.phychi.com wiki opened :D
Feel free to create your own article when the time has come and there is enough content.

Goals: allow G+ users to login in the wiki, no seperate logging in.

https://lh5.googleusercontent.com/-JxtVYlzIt_s/AAAAAAAAAAI/AAAAAAAAAso/cHL7edYF8Vo/s96-c/photo.jpg!1482149634737

Antonio Noack

News 19.12.2016
I added some content to my wiki AND I fixed a rare bug in this forum: all smileys are now writeable without error; see http://stackoverflow.com/questions/1381545/mysql-cuts-off-string-at-special-chars for more info; had the same issue.

https://lh5.googleusercontent.com/-JxtVYlzIt_s/AAAAAAAAAAI/AAAAAAAAAso/cHL7edYF8Vo/s96-c/photo.jpg!1482497299464

Antonio Noack

Oh I forgot: News 20.12.2016:
Links are now clickable in the forum, don't forget the http:// or https://

https://lh5.googleusercontent.com/-JxtVYlzIt_s/AAAAAAAAAAI/AAAAAAAAAso/cHL7edYF8Vo/s96-c/photo.jpg!1482500606317

Antonio Noack

Oh I forgot: News 20.12.2016:

Links are now clickable in the forum, don't forget the http:// or https://

https://lh5.googleusercontent.com/-JxtVYlzIt_s/AAAAAAAAAAI/AAAAAAAAAso/cHL7edYF8Vo/s96-c/photo.jpg!1482500629195

Antonio Noack

Oh I forgot: News 20.12.2016:

Links are now clickable in the forum, don't forget the http:// or https://

lol...

https://lh5.googleusercontent.com/-JxtVYlzIt_s/AAAAAAAAAAI/AAAAAAAAAso/cHL7edYF8Vo/s96-c/photo.jpg!1482500631596

Antonio Noack

at least enough to test :D

https://lh5.googleusercontent.com/-JxtVYlzIt_s/AAAAAAAAAAI/AAAAAAAAAso/cHL7edYF8Vo/s96-c/photo.jpg!1485082277796

Antonio Noack

until 22.01.2017: Some little fixes in the game, e.g.:
- new colored env.png (distant things),
- multiplayer is working now (but you can't play with yourself from two devices: that's a strange case I am ignoring atm,
- /gamemode of essentials is working now in multiplayer, too
- the start time is noon now (instead of sunset),
- I wrote some pages in the wiki,
- begun to write a shader for distant areas (needs update when the basics are working)

https://lh5.googleusercontent.com/-JxtVYlzIt_s/AAAAAAAAAAI/AAAAAAAAAso/cHL7edYF8Vo/s96-c/photo.jpg!1485082596772

Antonio Noack

- fixed the issue that chrome and firefox generate different worlds from the same seed
- added a performance warning for firefox since it's horribly slow compared to chrome

https://lh5.googleusercontent.com/-JxtVYlzIt_s/AAAAAAAAAAI/AAAAAAAAAso/cHL7edYF8Vo/s96-c/photo.jpg!1489144926717

Antonio Noack

until 10.03.2017 (exams between):
- camera position under water, when looking down, and when scaling the whole body is fixed
- coast line in layers >1 are fixed so they match the blocks

https://lh5.googleusercontent.com/-JxtVYlzIt_s/AAAAAAAAAAI/AAAAAAAAAso/cHL7edYF8Vo/s96-c/photo.jpg!1495084196776

Antonio Noack

about 05.05.2017:
- played with a cube map acceleration system for the world. It's working, still I want to improve it and combine it with the block-in-distance-minimization-problem. When that is working, I'll publish it properly. Atm you can take a cubemap screenshot with C and switch modes between cube mapped and normal by B.
- also I played a little with chemistry, however I need to decide about a material and substance system.

https://lh5.googleusercontent.com/-JxtVYlzIt_s/AAAAAAAAAAI/AAAAAAAAAso/cHL7edYF8Vo/s96-c/photo.jpg!1510993613242

Antonio Noack

18.11.2017:
- autumn update: leave colors :D
(and I would like to restore the world rendering I deleted by accident :(, it was good... only didn't work that well for distances entities)

Comment: