Soon added contents | forum.PhyChi.com

Soon added contents 1.0




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Antonio Noack

This following lines will include the things I'll or may add next :D

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Antonio Noack

- #Forum: editing button, timestamp shown
- #Game: blocks as items
- #Game: entities, including the visible player
- #Wiki: the main page and a function to add new topics and edit them etc :)
- #Website: creating a nice looking main page linking all important sub sites and information
- #Game: better algorithm for minimizing chunks
- #Physicals: melting points and molten shader?, working alloying?

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Antonio Noack

Later added: Input block and output block for defining always running machines and a global market(maybe because of mods) :)

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Antonio Noack

Soon / hopefully added:
- a chemistry system
- splitting wood and recombining to barrels, tubes and maybe even wheels (for e.g. sth like bottle transport)
- particles e.g. for fountains (by small hole vs high water source)
- arms and legs splitted
- building and crafting animations
- animations sent in multiplayer
- better and working inventory system

https://lh5.googleusercontent.com/-JxtVYlzIt_s/AAAAAAAAAAI/AAAAAAAAAso/cHL7edYF8Vo/s96-c/photo.jpg!1489851684142

Antonio Noack

I got a nice idea for light-ing issues at night, where everything is just black (by default): eyes will be able to adapt to light: small light values will be increased while their saturation is lowered. If I get it working easily, I could try to do that with bright light sources like in flimic blender too.
If you read this, you're one of two billion people on earth! Feel special :3 and good luck :)

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Antonio Noack

A not blocky world? Might that be possible? It would be nice for sure, still I've the same, maybe more complicated world saving problems.

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